Designing Our Tomorrow

STEAM Learning

Project Description

Designing Our Tomorrow: Mobilizing the Next Generation of Engineers was a 6-year, National Science Foundation-funded, Innovations in Development project, carried out between 2018-2024 by the Oregon Museum of Science and Industry (OMSI) and its partners: Adelante Mujeres, the Biomimicry Institute, and the Fleet Science Center. 

Guided by research and evaluation, the project included the development of resources for educators and exhibit developers, as well as the biomimicry focused Creatividad silvestre | Wild Creativity exhibit. Biomimicry was highlighted because it engages us with nature’s strategies to design solutions for the challenges we face in our own communities around the world. 

Focusing on girls ages 9-14 and their families, this project was co-developed with culturally responsive strategies to ensure the inclusion and influence of Latino communities.

Mobilizing the Next Generation of Engineers

2018-2024

Resources & Research

Engineering Practices Research

This project included two studies (C-PEICE Study and the EP&UDL Study) build on prior work on using bilingual exhibits to teach engineering proficiencies and research on engaging girls in STEM and the.

C-PIECE Study

The C-PIECE Study,  A study of collaborative practices at interactive engineering challenge exhibits, was the first of two research studies in the the DOT research program.

The purpose of the C-PIECE Study was to develop theory-based measures of engineering proficiencies within an exhibit context.

The C-PIECE Study developed ways to measure engineering proficiencies, intergenerational collaboration and visitor satisfaction. This includes the theory-based C-PIECE framework which provides informal education professionals with a guide when co-developing, designing, facilitating, evaluating and researching engineering design challenge experiences.  This framework was used during the development of the Creatividad silvestre | Wild Creativity Exhibit.

C-PIECE Framework

An image of the C-PIECE framework
EP&UDL Study

A study of conversation participants’ choices and connections on the topic of engineering practices and usefulness in day-to-day life (EP&UDL Study) looked at the storytelling choices parents and educators use to communicate to other parents and educators that the practices used at the Creatividad silvestre | Wild Creativity Exhibit in the exhibit are usefully relevant to engineering practices in families’ everyday lives and their community goals.

To centered the voices of parents and guardians (caregivers), parents participated in the project as storytellers and researchers. They created and revised stories building on theories of relevance in education and the C-PIECE framework.

The study was designed to support stories that are part of ecological communications. The approaches and model emerging from this evidence can inform many types of stories that are told about the value and usefulness of exhibits, such as between parents or between educators and parents.

Creatividad silvestre | Wild Creativity Exhibit

The Designing Our Tomorrow project produced Creatividad silvestre | Wild Creativity Exhibit, a bilingual Spanish/English 2,500 square foot traveling exhibition on tour until 2030. The exhibits engage visitors in biomimicry, an approach to engineering where we can learn from nature’s strategies to design solutions for the challenges we face in our own communities and around the world.

Developed in partnership with Adelante Mujeres, Biomimicry Institute,  and the Fleet Science Center, the exhibit is the first of its kind and this exhibit serves a model for others. The creation of the exhibit was guided by a theory of action, and utilized the C-PIECE framework to help provide a theoretical and research based foundation.

Exhibit Theory of Action and Engagement

The exhibit’s theory of action guided the development of the exhibit and was informed by valuable insights and perspectives of a Youth Advisory Board comprised primarily of Latina girls aged 9–14.

Examples of exhibits in action

Salta | Jump
A family adjusts the angle and spring tension of a ball launcher, learning about how fleas store and release energy .

Rebota | Bounce
By adjusting the angle of trampolines and drop height of a ball, a family learns about how kangaroos bounce to gain energy

Vuela | Fly
Mimicking natural strategies from squirrels, dandelion seeds, and gliding birds, two youth create kite designs to test how much wind energy their designs can produce.

Ventila | Ventilate
A family stacks prairie dog tunnel “mounds” of different shapes and heights at the entrances to change airflow within the tunnel.

Find out more about Creatividad silvestre | Wild Creativity

Design Challenge Resource Collection

The Design Challenge Resource Collection contains examples, tools and approaches the OMSI team has found valuable  when developing accessible, relevant and engaging exhibits that provide non-facilitated engineering design challenges.

These examples are split into stand alone modules and are designed for someone to read individually or facilitate with a team.

Introduction to Design Challenges
Explore the history, benefits and key characteristics of engineering design challenge exhibits.

Exploring Design Challenges
Use this tool to take a close look at some existing exhibits and identify factors you want in your exhibit. 

Approaches to Exhibit Accessibility
Make exhibits that work for everyone; a framework for thinking about accessibility of exhibits. 

Testing a Design: Measures of Success
See examples of ways visitors can receive feedback about the success of their designs.

Exhibit Design Sprints
Learn about processes to quickly generate, evaluate, iterate and improve ideas for an exhibit.

Graphic Development for Design Challenges
Dive into types of graphics, placement and best practices for exhibit labels. 

Prototyping Design Challenge Exhibits
See tips and tricks for testing your ideas to save time, money and create a great experience.

Participatory Co-development of a Bilingual Exhibit
Ensure the context of your exhibit will be relevant and interesting to audiences.

Documenting Exhibits – The Exhibit Record Tool
Find out about exhibit records that concisely document and communicate the purpose and vision of your exhibit. 

Educator Resources

We all engineer. This wide range of activities and professional development resources use approaches to interest and engage women and girls in engineering.

Professional Development
Activities to Use with Youth

The activities in this section were developed through a previous NSF funded project, Designing Our World (DLR-1322306). While these activities are not related to biomimicry, they are included because they engage youth in the engineering design process and were useful in guiding the development of this project.

DOW Introductory Materials
This manual was written to guide program facilitators through behavioral, structural, and curricular aspects of the Designing Our World (DOW) programs. The materials in this document was used to help develop the Activities to Use with Youth.

Get It Together
Participants plan an efficient assembly line process to put together emergency supply kits.

Pollution Solution
Participants create model neighborhoods that incorporate green spaces, such as bioswales and parks, to prevent pollution from flowing into a river.

Save the Day
Participants play a card game to generate ideas for creative designs that will help different people and animals in various disaster scenarios.

Shake, Don’t Break
Participants determine the effectiveness of various materials at isolating the base of a structure during a simulated earthquake.

Smooth Travels
Participants design an accessible path that will allow for the slowest, safest route possible down a mountain.

Sounds of the Sea
Participants engineer carriers to hold different objects underwater at particular depths.

Surgical Solutions
Participants develop, build, and test a surgical tool to use in various model medical challenges.

The Perfect Present
Participants design and improve a gift for their class partner based on their individual needs and unique interests.

Zip Line Rescue
Participants design and build a zip line carrier that will move an injured or stranded person safely and quickly out of danger.

Creatividad silvestre | Wild Creativity Educator Guide
Publications and Presentations


Evaluation Reports

Collaborators

Adelante Mujeres logo
Biomimicry Institute logo
Fleet Science Center logo
NSF Logo

This material is based upon work supported by the National Science Foundation under Grant No. DRL-1811617. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.