Autodesk Hits Portland
NOV 30, 6:30-9:15PM | Doors @ 5:30PM
Tickets: Free; Pre-registration required.
Image courtesy of Nicolas Morel for Spellwork.
Join professionals in animation, VFX, games, and design visualization to explore how Autodesk is collaborating with technology partners to bring faster and more efficient workflows to artists and creative designers everywhere.
Kick off the evening with some mingling with industry peers over appetizers and drinks and try out the latest products and offerings from Silverdraft Computing, AMD, KitBash, 3DConnexion, 3DV, and Xencelabs.
Take a seat in the beautiful OMSI theater to hear from ShadowMachine, the talented team behind Guillermo Del Toro’s Pinnochio. Then, get technical walkthroughs on new solutions and capabilities in Maya, 3ds Max, Bifrost, Arnold, ShotGrid, and Moxion from Autodesk experts.
For more information visit Autodesk’s site here.
5:30PM: Doors Open & Networking Cocktail | Food, drinks and partner expo
6:30PM : Partner Presentations | Xencelabs, 3DV, 3DConnexion, KitBash3D, Silverdraft Computing, and AMD
7:00PM : Featured Guest: ShadowMachine | Whitney Schmerber, Art Department Production Manager
7:15PM : Autodesk Tech Demos | Updates, roadmaps and supercool workflows on the latest in Maya, 3ds Max, Bifrost, Arnold, ShotGrid, and Moxion. Demos powered by KitBash3D!
9:00PM : Autodesk Flow Sneak Peek | Technical preview of our vision for Autodesk’s Design & Make Platform
9:15PM : Prizes and Giveaways | AMD Radeonâ„¢ PRO W7600 GPU, 1-month of KitBash3D’s Cargo Pro, Xencelabs’ Pen Tablet Medium Bundle, 3dConnexion’s SpaceMouse Enterprise Kit, and more!
Frequently Asked Questions
Who Should Attend:
Artists and visual creators in animation, visual effects, game development, product manufacturing, architectural visualization, retail, or design industries.
Marketing professionals looking to take that next step in competitive differentiation of design and visual messaging.
How Autodesk solutions, capabilities, and workflows enable artists to create faster.
Techniques and tricks on using Maya, 3ds Max, Bifrost, Arnold, ShotGrid, and Moxion.